R306. Actions in Adventures

In an Adventure, at the start of each turn you select an Action. Adventures will detail which Actions are available to you – not all actions can be chosen at all Adventures. Actions are the heart of the game and it is through choosing actions that you explore the environment, discover what the Enemy is planning, find help or research and ultimately Defeat the Enemy. Each Action has separate rules:

If you want to rest to heal any wounds you might have then see r310, otherwise you have to choose an Action and roll 2D6 adding any bonuses or modifiers.

Next Rule R307. Encounter Matrix:.