e001c. Returning to the TARDIS

You may return to the TARDIS by making a Tracking 7 roll. On following turns, as Actions you can either do some repairs (only if there is no Enemy here) – see e009; do some Research – see r306h with +1 to roll; or use the TARDIS to move within the adventure. This is like setting the controls (e001a) with a required total of 8+. If the roll is failed by 4 or more, the TARDIS is Damaged. If successful, it is like having a successful Move action. Enter the code for the desired location (e.g.e028):